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Shade

Shade: status update 5

Davide Coppola August 31, 2014 0 Comments

Fifth

Shade

C++, code, framework, gamedev, library, procedural, programming, progress, random, Shade, status, update

Shade: status update 4

Davide Coppola July 31, 2014 0 Comments

Fourth

Shade

bug, framework, gamedev, GUI, library, programming, progress, Shade, status, test, Trello, UI, update

Shade: status update 3

Davide Coppola June 30, 2014 0 Comments

Third

Shade

Apple, development, display, events, framework, iOS, Mac, manager, progress, rendering, Shade, status, update, Xcode

Shade: status update 2

Davide Coppola May 30, 2014 2 Comments

Second month of development and second status update on Shade,

Shade

Android, bug, bugs, debug, error, framework, gamedev, library, Linux, programming, progress, project, Shade, status, test, update

Shade: status update 1

Davide Coppola April 30, 2014 0 Comments

As anticipated in my previous post, I’m going to post a status update on

Shade

alpha, Android, application, dev, development, devlog, framework, gamedev, library, Linux, programming, progress, project, Shade, status, test, tests, update

Shade: a cross-platform framework for games

Davide Coppola March 24, 2014 0 Comments

I’ve been working on a new (coding) project for the last few weeks and, even if it’s still in a very early stage,

Shade

2D, agile, Android, coding, cross-platform, engine, framework, game, gamedev, iOS, library, Linux, multi-platform, OS X, project, SDL, SDL2, Shade, Windows

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