Shade: status update 5 Davide Coppola August 31, 2014 0 Comments Fifth Shade C++, code, framework, gamedev, library, procedural, programming, progress, random, Shade, status, update
Shade: status update 4 Davide Coppola July 31, 2014 0 Comments Fourth Shade bug, framework, gamedev, GUI, library, programming, progress, Shade, status, test, Trello, UI, update
Shade: status update 3 Davide Coppola June 30, 2014 0 Comments Third Shade Apple, development, display, events, framework, iOS, Mac, manager, progress, rendering, Shade, status, update, Xcode
Shade: status update 2 Davide Coppola May 30, 2014 2 Comments Second month of development and second status update on Shade, Shade Android, bug, bugs, debug, error, framework, gamedev, library, Linux, programming, progress, project, Shade, status, test, update
Shade: status update 1 Davide Coppola April 30, 2014 0 Comments As anticipated in my previous post, I’m going to post a status update on Shade alpha, Android, application, dev, development, devlog, framework, gamedev, library, Linux, programming, progress, project, Shade, status, test, tests, update
Shade: a cross-platform framework for games Davide Coppola March 24, 2014 0 Comments I’ve been working on a new (coding) project for the last few weeks and, even if it’s still in a very early stage, Shade 2D, agile, Android, coding, cross-platform, engine, framework, game, gamedev, iOS, library, Linux, multi-platform, OS X, project, SDL, SDL2, Shade, Windows