Third month of development and third status update on Shade, a cross-platform framework for 2D games which will be the core technology of all my future mobile and desktop games.
SDL 2, a cross-platform library for multimedia applications, now offers projects and templates for many platforms, including a XCode project template for iOS which, in theory, should allow you to start to work on your app without wasting any time…
This is the first update of a series of posts dedicated to tracking and analysing the Android version distribution over time. The time frame considered in this update covers the last 2 years of Android: since June 2012 to June 2014.
Today is an important day for one of the Google+ communities I created, today the Rugby Union community reached and passed the 3,000 members mark!
Second month of development and second status update on Shade, a cross-platform framework for 2D games which will be the core technology of all my next mobile and desktop games.
This post shows the results of several benchmarks I wrote to verify the performance of 3 C++ STL containers: vector, list and deque. The operations tested are insertion at the end of the container, insertion at random positions and removal of elements from…
As anticipated in my previous post, I’m going to post a status update on Shade the last week of every month, so here the first update of the series.
How many webcomics are there already? Thousands? Millions? Probably something in between… still a huge number anyway, but that’s not a good reason to not start a new one! 🙂
I’ve been working on a new (coding) project for the last few weeks and, even if it’s still in a very early stage, I decided to announce it on my blog. Ladies and gentlemen let me introduce you: Shade.
In this post I’m going to show you how to build SDL2 as a static library on Linux using a building tool called SCons. The static library will be used to create a basic program which opens a window, nothing fancy, but…