In this post I analyse and discuss the performance of raw pointers vs smart pointers in few C++11 benchmarks. The operations tested are creation, copy, data access and destruction.
Tag Archive: performance
Recently I decided to look more into performance and optimization of Actionscript 3/Flash, mostly to learn what to do and what not when writing AS3 code. A quick Google search gave me only few, outdated and not very reliable articles,…