In this post I analyse and discuss the performance of raw pointers vs smart pointers in few C++11 benchmarks. The operations tested are creation, copy, data access and destruction.
Tag Archive: test
Fourth month of development and fourth status update on Shade, a cross-platform framework for 2D games which will be the core technology of all my future mobile and desktop games.
Second month of development and second status update on Shade, a cross-platform framework for 2D games which will be the core technology of all my next mobile and desktop games.
As anticipated in my previous post, I’m going to post a status update on Shade the last week of every month, so here the first update of the series.
Recently I decided to look more into performance and optimization of Actionscript 3/Flash, mostly to learn what to do and what not when writing AS3 code. A quick Google search gave me only few, outdated and not very reliable articles,…