Shade: a cross-platform framework for games Davide Coppola March 24, 2014 0 Comments I’ve been working on a new (coding) project for the last few weeks and, even if it’s still in a very early stage, Shade 2D, agile, Android, coding, cross-platform, engine, framework, game, gamedev, iOS, library, Linux, multi-platform, OS X, project, SDL, SDL2, Shade, Windows
Building SDL 2 with SCons on Linux Davide Coppola March 13, 2014 0 Comments In this post I’m going to show you how to build SDL2 as a static library Gamedev, Libraries buidling tool, build, code, debug, library, Linux, project, python, release, SCons, script, SDL, SDL2